
Room 1801
Room 1801 is a Co-Operative horror game. Where 2 players take control of 1 of our 2 playable characters "Bellboy" and "Lobbygirl Use their unique abilities and items around the hotel to detour, kill, or dispose of monsters, while persuading customers to stay at your hotel.
Role:
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Project Lead / Lead designer
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Gameplay Programmer
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Visual designer
My Work
Gameplay mechanics


Early prototypes
Early prototypes portray the early ragdoll physics that where implemented for the project. These implemented Newtonians 2nd law of physics to apply the force of the ragdoll. This also showed early prototypes of being able to pick up "guest" at the time. The plan was to make most of our game interactble.




Ability prototypes
Bellboy prototype
Lobbygirl Prototype










Player character gameplay and abilities
Bellboy mini bells ability
Lobbygirl Call Ability
Items and weapons
Items for the game where used to gain the upper hand over monsters. Or gain a advantage to helping NPCS. Items I worked on was the shotgun, TNT, (More to be announced)

Shotgun
TNT
Flamethrower
Animations
Click on the images to see my other work throughout the project
Miscellaneous
Visual design
Posters/promo
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